![]() ![]() Overall, Playing Pokemon: X feels like having the real thing on your mobile device. Unfortunately, changing hairstyles or more minute facial details is not possible. After picking your trainer’s gender, you can then pick their skin, hair, and eye color. This is a step forward from the typical choose-a-gender character conceptualization from earlier games, although the selections are glaringly limited. A more personalized gaming experienceĪnother aspect that sets this title apart from the others under the same franchise is the possibility to edit the player’s avatar. On the plus side, most compatibility issues for new devices are resolved through its regular updates. Basically, multiplayer is an anything-goes experience. Granted, it doesn’t have enough structure to sort players based on skill levels, and the same can be said for its lack of anti-cheating measures. Lastly, it also has a seamless multiplayer experience that lets you fight or trade with players from other parts of the world. In terms of graphics and sounds, you can also expect the same 3D polygonal graphics accompanied by the original soundtrack, adding immersion to the overall experience. Doing so in portrait, however, shares the screen between the game display and the remapped controller. Unlike other remakes, it can be played in portrait or landscape mode. This generation also saw the use of polygonal 3D graphics instead of 2D sprites, which was the convention up to this point.Īs a mobile port, you can expect the full experience right from your device. Together, these games introduce 72 new species of pocket monsters (Pokemon), some of them being under the new Fairy type. It’s the sixth generation of the franchise. As a kid, I found it fun to hold down the buttons and see what cool palettes I could see Pokémon in.Pokemon: X, together with its partner game Pokemon: Y, is based on the French-looking region of Kalos. The Game Boy Color could switch palettes based off of the button combination you held down when it booted. This is great for saving the map for use offline.īecause of my very fond nostalgia for the Game Boy Color, I also added support for rendering using multiple palettes. It parses the tileset and blocksets, and renders them using into an image element. To render both built-in and generated maps, the site uses a similar mechanism to my Emoji-based approach (although much faster than rendering all that unicode!). Some tilesets are missing, like "DOJO" and "REDS_HOUSE". Note that it has bugs! I'd recommend not getting larger than 8x8 for most tilesets. Once the map is complete, we render it using the techniques described below.This is part of the generation algorithm that I'd like to improve and get feedback on. If the map is unsatisfiable, it's thrown out and we attempt again (up to 2000 iterations - and we may sometimes never find a solution). We then fill the map from left to right, top to bottom, trying to find blocks that can fit in with the constraints of the already built map.These are just the keys for the above neighbors dictionary. Starting from the top-left, we choose a random block that is known to be used by maps with this tileset.These neighbors are stored in a dictionary. I also record the frequency that these blocks occur, but this is not currently used in map generation. For example, if block 77 in OVERWORLD has block 12 north of it in a map, we record this. For each of these maps, we record their blocks and what blocks neighbor them.When you click "Generate", we find all the maps in Pokémon that have the tileset you chose.It scrapes out the built-in maps and their metadata, the blocksets, and the tilesets. I wrote a small python program to gather data from the pokered repository in JSON format.In addition to letting you visualize maps from Pokémon Red and Blue, this site also lets you generate your own maps using a (naive) Markov-style approach. Here are a few of them that stood out to me: I love looking at the maps you can generate with this. There was something magical about exploring these areas, pouring over towns in strategy guides, and designing my own maps on paper. This vacation, I worked on something I've wanted for a long time: a Pokémon map generator! I've always been interested in the maps in the Game Boy Pokémon games (read more about parsing the data format and visualizing the map connections). It's a great chance to try programming in a space I am less familiar with. I love working on recreational programming projects during a vacation. The generator is available on my website here. Pokémon Map Generator Peter Hajas About ![]()
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